/****************************************************************************
 * Copyright (c) 2021.4 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/
 
using UnityEngine;
using UnityEditor;

namespace QFramework
{
    [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
    public class ReadOnlyAttributeDrawer : PropertyDrawer
    {
        // Necessary since some properties tend to collapse smaller than their content
        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            return EditorGUI.GetPropertyHeight(property, label, true);
        }

        // Draw a disabled property field
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            GUI.enabled = false; // Disable fields
            EditorGUI.PropertyField(position, property, label, true);
            GUI.enabled = true; // Enable fields
        }
    }
}